2026Interaction DesignDesign + Dev

RIT MFA · Interactive Design

PATIENCE TRAINING HUB

A kiosk-style interactive system that trains patience through three purpose-built browser games.

S02
Overview

The Challenge

Modern users struggle with waiting—they've been conditioned by instant feedback loops. How do you design an experience that actively builds tolerance for delay?

The Approach

Three games—each targeting a distinct patience type. An oscilloscope CRT aesthetic frames waiting as a diagnostic exercise, not a punishment.

Overview
ReactTypeScriptFramer MotionWeb Audio APIFigma MakeDeployed
S03
The Three Modules

Each module targets a different dimension of patience—physical self-regulation, cognitive tolerance, and emotional steadiness.

MODULE-01
STACK & SETTLE
Motor Patience

STACK & SETTLE

Slow, deliberate stacking mechanics that demand physical stillness. Rushing causes cascade failures.

MODULE-02
WHACK-A-GLITCH
Cognitive Patience

WHACK-A-GLITCH

System errors appear unpredictably. Players must wait for the correct moment—reacting too early resets progress.

MODULE-03
SIGNAL CLAMP
Emotional Patience

SIGNAL CLAMP

Hold a volatile signal within tolerance bands. The game escalates emotional pressure while requiring sustained calm.

Try It
LIVE DEMO — PATIENCE TRAINING HUB
INITIALIZING…
CONNECTING…
S04
Process
Storyboards & early sketches exploring the kiosk interaction model

Storyboards & early sketches exploring the kiosk interaction model

Moodboards defining the phosphor-green CRT oscilloscope aesthetic

Moodboards defining the phosphor-green CRT oscilloscope aesthetic

Iteration on game mechanics—difficulty curves and feedback timing

Iteration on game mechanics—difficulty curves and feedback timing

S05
Reflection

This project forced a fundamental question: can a designed experience genuinely build behavioral tolerance, or only simulate it?