RIT MFA · Interactive Design
PATIENCE TRAINING HUB
A kiosk-style interactive system that trains patience through three purpose-built browser games.
The Challenge
Modern users struggle with waiting—they've been conditioned by instant feedback loops. How do you design an experience that actively builds tolerance for delay?
The Approach
Three games—each targeting a distinct patience type. An oscilloscope CRT aesthetic frames waiting as a diagnostic exercise, not a punishment.

Each module targets a different dimension of patience—physical self-regulation, cognitive tolerance, and emotional steadiness.

STACK & SETTLE
Slow, deliberate stacking mechanics that demand physical stillness. Rushing causes cascade failures.

WHACK-A-GLITCH
System errors appear unpredictably. Players must wait for the correct moment—reacting too early resets progress.

SIGNAL CLAMP
Hold a volatile signal within tolerance bands. The game escalates emotional pressure while requiring sustained calm.

Storyboards & early sketches exploring the kiosk interaction model

Moodboards defining the phosphor-green CRT oscilloscope aesthetic

Iteration on game mechanics—difficulty curves and feedback timing
This project forced a fundamental question: can a designed experience genuinely build behavioral tolerance, or only simulate it?