3D Experimental Workshop
3D work from two courses at RIT. Most of this page is VCDE 617 Experimental Workshop with Adam Smith, spring 2026. Most weeks built on a Cinema 4D demo from Adam, which I rebuilt and then changed. The midterm and final answered his list of prompts, each one a design principle. At the bottom is VCDE 706 from the fall before, where the basics came from.
Final, five images
April 2026
Adam's prompts: Self / Simplicity / Contrast / Repetition / Proportion / Balance / Emphasis / Movement / Perspective or Depth
Midterm, four images
February 2026
Emphasis
Movement
Self image
Simplicity
Week by week
Class exercises from Adam's weekly demos, in the order I made them.
















Before the workshop
VCDE 706, 3D Modeling and Motion, with Daniel DeLuna, fall 2025. Four assignments, each with a brief that set the theme and the render setup.
01Fill the frame
Low poly island
The brief asked for a frame packed with objects and a clear order of detail, with an AI compositional sketch as the starting point. I modeled the island in Blender and took it through a gray box pass before any color or light went in.
Brief: Redshift Sun and Sky rig / Depth of field / 1280 × 720
1. Reference photo
2. AI concept sketch
3. Gray box
4. Final render
02Ten sketches, one robot
Hard surface character
The ten AI sketches. The outlined one is the robot I built.
A robot of my own design, built from separate parts that had to read as one machine. The brief required ten character sketches made with AI. The one with an old desktop computer for a head is the one I modeled in Blender.
Brief: Image-based lighting / Dome light / Three views
0325, 75, final
Sculpted portrait bust
Final
25%
75%
Organic modeling with the sculpting tools in Cinema 4D. Sculpted from Cinema 4D's built-in bust preset, as the brief allowed.
Brief: Subsurface scattering / Colored area lights / Three-quarter view
04An ident for a channel that doesn't exist
Urban, TV ident, 15 seconds
Urban is a fictional television network about city culture. The assignment was its station ident.
1920 × 1080 / 15 s / Cinema 4D
The ident is driven by the concept of modular formation. As these elements gradually aggregate, they form a unified structure that resolves into the Urban logo.
From my concept statement
Cinema 4D · Blender · Redshift · After Effects

























